(The images
below are extremely below my capabilities, they are 30 second creations
that i made for visual explanations only.)
The battle system in Supreme Saga: Alitheia is one which i enjoy very much. A
fast
action paced, free movement, turn based system which I have slightly
modified to include a larger group of enemies and characters. To
explain in detail the idea of my battle system, I will display other
battle systems and point out the differences.
First I will start with the tactical battle system:
- Characters and enemies move certain number of
squares depending on a movement factor of some kind, and then also
attack a certain distance of squares depending on the type of attack.
- Can only attack if opponent is in range.
- Have Complete control over where a character is
placed
- Exp is gained turn by turn per character
Next is what i call
the 1-2-3 battle system:
- Characters do not move except when attacking.,
then they return to there original positions.
- There is no range factor since the character
does not move., there for attacks will only miss if the target evades.
- Exp is usually shared by the entire party.
- All characters are placed 1-2-3 in a row or two rows.
- Attacks usually only vary between single and
all.
And lastly, my
favorite battle system, the free range system (i don't know the real
name):
- Characters move around freely until there turn,
then run at the target and then jump away.
- No real control over the movement of the
characters.
- Characters have range of movement when
attacking, and if they cant reach there target before there range
points run out they end there turn automatically.
- You can sometimes cancel a targets turn by
hitting them with certain moves while the target is acting out its turn.
- Abilities sometimes have ranges of attacks but
can be targeted at an enemy which then the area around that target is
the range. No actual range-of-attack limit.
- Sometimes when it comes to the characters turn,
everything freezes , moves and all, until you choose the characters
action.
Most of these battle
systems take place on a fairly small battle field (the tactical system
is a slight exception, being somewhat larger). For my battle system, it
will be very similar to the free battle system in the sense that the
characters move about freely, except it will be like the tactical
system in the point that the battle field will be extremely large.
Imagine the battle
field above twice as large (or larger) maybe with
trees if its a forest battle, when it comes to the characters turn
everything freezes and the camera zooms in on the character whose turn
it is.
Then after battle commands are entered, the camera zooms back out, and the character either attacks immediately, or waits for their skill/magic/technique to finish charging. (Certain large spells and skills will also freeze the battle when they commense.) Most spells will activate at the same time as another player's turn, rather than turn-by-turn.
Many spells/skills will also permanently affect the battle field until the battle is over, which may help or hinder the player or the enemy.
- Example: Player casts the spell Earthquake which will violently shake and disrupt the regular shape of the battle field.
- Example: Player casts Fireblast at a nearby target, but before the spell is finished charging, the target moves behind a tree. When the spell is cast the spell will, if strong enough, blast through the tree and continue to the target, or stop at the tree, either of which will cause the tree to fall, damaging any targets in the landing area.
After battle, the terrain will reset.
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