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  The Battle system of Alitheia


(The images below are extremely below my capabilities, they are 30 second creations that i made for visual explanations only.)

The battle system in Supreme Saga: Alitheia is one which i enjoy very much. A fast action paced, free movement, turn based system which I have slightly modified to include a larger group of enemies and characters. To explain in detail the idea of my battle system, I will display other battle systems and point out the differences.

First I will start with the tactical battle system:
  1. Characters and enemies move certain number of squares depending on a movement factor of some kind, and then also attack a certain distance of squares depending on the type of attack.
  2. Can only attack if opponent is in range.
  3. Have Complete control over where a character is placed
  4. Exp is gained turn by turn per character



Next is what i call the 1-2-3 battle system:
  1. Characters do not move except when attacking., then they return to there original positions.
  2. There is no range factor since the character does not move., there for attacks will only miss if the target evades.
  3. Exp is usually shared by the entire party.
  4. All characters are placed 1-2-3 in a row or two rows.
  5. Attacks usually only vary between single and all.


And lastly, my favorite battle system, the free range system (i don't know the real name):
  1. Characters move around freely until there turn, then run at the target and then jump away.
  2. No real control over the movement of the characters.
  3. Characters have range of movement when attacking, and if they cant reach there target before there range points run out they end there turn automatically.
  4. You can sometimes cancel a targets turn by hitting them with certain moves while the target is acting out its turn.
  5. Abilities sometimes have ranges of attacks but can be targeted at an enemy which then the area around that target is the range. No actual range-of-attack limit.
  6. Sometimes when it comes to the characters turn, everything freezes , moves and all, until you choose the characters action.


Most of these battle systems take place on a fairly small battle field (the tactical system is a slight exception, being somewhat larger). For my battle system, it will be very similar to the free battle system in the sense that the characters move about freely, except it will be like the tactical system in the point that the battle field will be extremely large.


Imagine the battle field above twice as large (or larger) maybe with trees if its a forest battle, when it comes to the characters turn everything freezes and the camera zooms in on the character whose turn it is.




Then after battle commands are entered, the camera zooms back out, and the character either attacks immediately, or waits for their skill/magic/technique to finish charging. (Certain large spells and skills will also freeze the battle when they commense.) Most spells will activate at the same time as another player's turn, rather than turn-by-turn.

Many spells/skills will also permanently affect the battle field until the battle is over, which may help or hinder the player or the enemy.

  1. Example: Player casts the spell Earthquake which will violently shake and disrupt the regular shape of the battle field.
  2. Example: Player casts Fireblast at a nearby target, but before the spell is finished charging, the target moves behind a tree. When the spell is cast the spell will, if strong enough, blast through the tree and continue to the target, or stop at the tree, either of which will cause the tree to fall, damaging any targets in the landing area.

After battle, the terrain will reset.